On the day The Imitation Game hits cinemas, a look at how Allied codebreakers untangled the Enigma
Enigma machine. Photograph: Linda Nylind for the Guardian
Like all the best cryptography, the Enigma machine is simple to describe, but infuriating to break.
Straddling the border between mechanical and electrical, Enigma
looked from the outside like an oversize typewriter. Enter the first
letter of your message on the keyboard and a letter lights up showing
what it has replaced within the encrypted message. At the other end, the
process is the same: type in the “ciphertext” and the letters which
light are the decoded missive.
Inside the box, the system is built around three physical rotors.
Each takes in a letter and outputs it as a different one. That letter
passes through all three rotors, bounces off a “reflector” at the end,
and passes back through all three rotors in the other direction.
The board lights up to show the encrypted output, and the first of
the three rotors clicks round one position – changing the output even if
the second letter input is the same as the first one.
When the first rotor has turned through all 26 positions, the second
rotor clicks round, and when that’s made it round all the way, the third
does the same, leading to more than 17,000 different combinations
before the encryption process repeats itself. Adding to the scrambling
was a plugboard, sitting between the main rotors and the input and
output, which swapped pairs of letters. In the earliest machines, up to
six pairs could be swapped in that way; later models pushed it to 10,
and added a fourth rotor.
Despite the complexity, all the operators needed was information
about the starting position, and order, of the three rotors, plus the
positions of the plugs in the board. From there, decoding is as simple
as typing the cyphertext back into the machine. Thanks to the reflector,
decoding was the same as encoding the text, but in reverse.
But that reflector also led to the flaw in Enigma, and the basis on
which all codebreaking efforts were founded: no letter would ever be
encoded as itself. With that knowledge, as well as an educated guess at
what might be encrypted in some of the messages (common phrases included
“Keine besonderen Ereignisse”, or “nothing to report” and “An die
Gruppe”, or “to the group”), it was possible to eliminate thousands of
potential rotor positions.
Eventually, the team at Bletchley Park built a machine, the Bombe,
which could handle that logical analysis. But the final steps were
always performed manually: the job of the Bombe was merely to reduce the
number of combinations that the cryptanalysts had to examine.
Even as the Allied code-breaking team were working on Enigma, the
Axis was improving its machines, adding more and different rotors, and
minimising operator error. Eventually, the Enigma was superseded by the
Lorenz. These required yet more codebreaking in Britain, and more
automation to do it – leading to the production of Colossus, the world’s
first digital programmable computer.
Alan Turing was a complicated and eccentric genius – a man ahead of his time. In the 1930s, this British mathematician envisioned a digital world few others could imagine. During World War II, he broke the German naval Enigma code and helped Britain defeat the Nazis. As the father of computer science and a leading theorist of artificial intelligence, today Turing is considered one of the 20th century’s most important people. He never saw the world he helped create: instead, after being persecuted for his homosexuality by the government he helped save, Turing took his own life in 1954.